A modular 3D engine built with Rust and Direct3D 12. RTX Path Tracing with dynamic objects, DLSS RR and FSR RR.
KasKade is a Rust 3D engine for Windows. The project includes a scene editor, a game runtime and packaging tools.
The main renderer uses Direct3D 12. Direct3D 11 and Vulkan implementations are also available for raster rendering.
NVIDIA RTX Path Tracing is integrated into Direct3D 12. It renders lighting, reflections and shadows in dynamic scenes.
Captures from the demonstration project using RTX Path Tracing and DLSS RR.
Zito is an embedded scripting language with a compiler and virtual machine. Scripts attach to objects as components.
The editor includes a scene view, an object hierarchy and a component inspector.
The engine runs C# components through an embedded .NET 10 runtime. Scripts are compiled with Roslyn.
These systems are available to game components and scripts.
KasKade scenes and editor. Select an image to enlarge it.
Requirements depend on the rendering mode and project content.
KasKade Engine and its companion tools are available on developer-friendly terms without hidden fees.
| Document | Legal overview | Action |
|---|---|---|
| KasKade Engine License | Allows commercial and non-commercial products without royalties. | |
| Privacy policy | No built-in telemetry, trackers, or network data collection in the editor. | |
| Disclaimer | The software is provided on an "AS IS" basis. |